iROBOKID(A division of Jumpball Ventures LLP) is a concept developed to promote Robotics, Simple Machines & Building to children from the ages of 6 to 14.
iRobokid would like to introduce children to the world of Science and Technology in a fun and scientific manner. Our teaching programs are designed to let children of all ages discover & explore Science & Technology on their own terms, in an energetic, stimulating and challenging environment. We follow a systematic sessions plan and have a well integrated curriculum which not only encourages children to be more Hands On – Mind On, but also promotes practical learning of STEM (Science / Technology / Engineering & Math’s).
We offer the following programs:-
"iBuilder" (Ages 6-7) is a one of a kind THEME BASED building and construction program. It provides an ideal pathway for introducing younger students to everyday technology and to enable them to understand how the things around them actually work and helps develop hand eye coordination and motor skills in children.
“iEngineer” (Ages 7-9) The world of robotics is introduced via basic concepts of engineering, science and mechanics. Participants would create and build simple machines with their own hands using problem-solving skills. And they have fun doing so! The Problem-solving Challenges are realistic and children will be able to test and integrate more than just one principle at a time.
“iProto” (Ages 9-14) Introduces student to robotics with the help of engineering, building, programming and stimulating robots. Participants would be fully involved in conceptualizing and constructing their robots. The curriculum involves programming and instructing the robots to perform tasks using a robotics kit, an exclusive software and a laptop, all provided by us.
"iCode" (Age 10+) iCode is an Introduction to Computer Programming, Animation & App Building. The kids learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively. Its building blocks approach all but eliminates the requirement to recall and type instructions according to a strict syntax. In addition, its cartoon-style approach with emphasis on rich media types – sound, graphics and animation – have made it popular in the classroom as an engaging and entertaining way to introduce young learners to Computing Science.